Take-Two plans to lay off 5 percent of its employees by the end of 2024

Take-Two plans to lay off 5 percent of its employees by the end of 2024

Take-Two Interactive plans to lay off 5 percent of its workforce, or about 600 , by the end of the year, as reported in an SEC filing Tuesday. The studio is also canceling several in- projects. These moves are expected to $160 million to $200 million to implement, and should result in $165 million in annual savings for Take-Two.

As the owner of Grand Auto and the parent company of Rockstar , 2K, Private Division, Zynga and Gearbox, Take-Two is a juggernaut in the video industry. It reported $5.3 billion in revenue in , a nearly $2 billion increase over the previous year. Just a few weeks ago, Take-Two agreed to purchase Gearbox, the studio responsible for Borderlands, for $460 million. The company is preparing to release Grand Theft Auto VI in 2025, a move that should bring in billions on its own.

Take-Two instituted a round of layoffs in 2023 across Private Division — the indie label behind Kerbal Space Program, The Outer Worlds and Rollerdrome — and other in-house studios.

An estimated 8,800 people in the video game industry have lost their jobs in so far, and a total of 10,500 industry employees were laid off in 2023. These are, depressingly, record-breaking figures. Sony laid off about 900 people at PlayStation in February; Microsoft fired about 1,900 workers across its gaming division in January; Riot Games let go more than 500 people that same month — and these are just some of the most recent AAA layoffs. Take-Two is now at the head of this list.

Take-Two have been hinting at a “significant cost reduction program” coming this year, but before , they deflected questions about mass layoffs. In March, CEO Strauss Zelnick said on an investor call, “The hardest thing to do is to lay off colleagues and we have no current plans.”

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